Starsector edit planet. SetMarketOwner command (from Nex) requires specifying the market name/ID first, then the faction. Starsector edit planet

 
 SetMarketOwner command (from Nex) requires specifying the market name/ID first, then the factionStarsector edit planet  Open the file that interests you - let's say we want to spawn IX Aurora

Planet. Market conditions are properties of a market representing local environmental or social conditions. Mineral and rare worlds, are not too hot, and always have atmospheres. Planet B needs volatiles for the fuel, and it produces drugs from refining. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. A desert planet, product of an abortive terraforming project from before the Collapse. Get that first. Commissioned Crews mod supported. 149. (My planet's name is Valor in the Tartarus star system, so I did find searches for those names) 4) In either case, you want to edit the "r" value. I understand there no modpack because it would be hell with all the update going around, but just a text list. Features. You can also edit the skill points per level and story points per level. Get Notepad++ if you don't have it because you will need it. Seeds are notoriously finicky in starsector, where the addition of almost any mod breaks them. Fractal Softworks Forum November 07, 2023, 03:21:08 AM. 18. You can get a list of all condition IDs with "list conditions", and a list of conditions on the current market by entering AddCondition or RemoveCondition without arguments. setLocation(0f, 0f); and this would move the planet to the center of Corvus. So my beautiful 50% hazard rating terran world will take a hit. Well, the thing is, they've made it so much easier to grow the low hazard rating planets, and that by itself means they're ideal for expensive industries like heavy industry, however I read that if you put heavy industry on a habitable planet, it will add a 25% pollution hazard. Vayra's Sector has some good portraits! 1. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and. Editing the save file directly is highly discouraged. i save the game while orbiting the planet i want to edit and copy that save to the desktop or wherever as a backup. More experience and new update StarSector 0. 5gb to 1gb. No more scrolling around, squinting at the small grey text on the dark background and muttering ABCs under your breath, no more! Why this isn't in the base game is something I'll never understand. Posts: 10 [0. Edit the following string in settings. Edit: The single best thing you can do for defense is an orbital station. While the commands themselves aren't case sensitive, arguments are. 14, for Starsector 0. Once the player colonies are incurring Hostile Activity from the Luddic Path due to use of technological items, talk to the. Refining: 2. ago. Heavy Industry allows the player to pay their colony to produce a ship, usually below market price. Following fields define the number of stuff you will. json that the more experienced player can. 96a] Force Auto Resolve (v0. If the demand is not met, the reactor suffers from potentially hazardous instability, which may lead to an uncontrolled surge in output. It should be displaying a splash screen if newly installed. . I have completely no problem with pather cells in vanilla this way and net 1. The generation script for gates and cryosleepers is horrible, tbh, every item of interest spawns in clumps, instead of being more uniformly distributed. 3x. Give avoid orders for the Radiant and some of the Briliant, that will help your ships survive more, Fighter Strike the Scintillas, and use. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. Do you want to stop the faction expansion in Nexerelin, a popular mod for Starsector, a sci-fi sandbox game? Join the discussion on Reddit and learn how to tweak the mod settings or disable the feature altogether. Press Ctrl + F on your keyboard and type in l="last name". Under each label a number of elements are possible possible values include "an" RGBA colour array as. Use console command: effect add_deposit=d "deposit name" like this: : Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. I. json file that you can find in Adjusted Sectordataconfig. If the original save was in version 0. Need feedback and tips. 6. If you are playing with mods do List conditions with the Console command mod. Starsector. RunCode Global. Report. That will add a stable location at the player fleet's current position. basically, you would likely need to either make the building screen a scrolling one so it can have unlimited slots, like inventory, or create. So all you need to do is just really making your orbital work colony only +light industry+farm+military base. Bombardment uses fuel to attack a planet directly, disabling one or more of its industries and destabilizing the market. Alliances offer mutual assistance in times of war. Literaly as i saw the ground map! Uh. You can only increase how many colonies you can manage by default. SomePhishyDude. Works great in tandem with Boggled's Terraforming, since you can create your own frozen worlds. The 'colony management' skill I keep finding in google searches is nowhere to be seen. Commander; Posts: 207;. Basically your NPC patrol fleets make. 1. Can't help you with your issue, unfortunately. Sometimes there are additional objects that surround a planet, like those magnetic. I. close. json to change the level cap, but that will leave the experience/level scaling in place. 1 Campaign 2. You take the role of a space captain seeking fortune and glory however you choose. In my experience, volatiles are the most profitable. These two games are quite different - Star Valor is more arcadey, while Starsector is a slower but also far more complex and interesting experience (at least for me) Best example would probably be reactive economy. It doesn't, really. Nexellerin makes your administrative capacity go up as your faction size (Total size of all your colonies) grows. I try to put all of those planets in the same system if at all possible for overlapping system patrols. It had a big fleet of Hegemony XIV ships, but AI-operated. If you've got console commands, you can use them to create and customize your own planets. laboratory (after the hull forge used a template, this template is turned into a degraded template. ago. I would check planet_gen_data under data/campaign/procgen to make sure your type id matches an entry there. With our comprehensive installation and usage guide, you'll be able to install and use [0. It's essential for making your save file readable and it's what we'll be using for the guide ahead. 1a dinosaurs! In the belly of their hollow planet, the Kingdom of Terra plans its uprising! Prepare your trembling Sector for the marvels of science gone awry, and the horrors of nature unleashed! Lore. dock at the planet you want to change. Only two cryosleepers can be found per sector. Better Colonies is a mod for those who enjoy a better lightweight colony experience. Click on the planet (or sun or astroid) within the system you want to edit. Starsector has a real-time economy and different planets will require more or less of different resources based on the industries they hold. Re: Starsector 0. StarSector wapons guide is back. If you wan't more of a space exploring thing then space rangers, wayward frontiers zero falls (still developing though). Only two cryosleepers can be found per sector. Sokoll131 • 3 mo. 1. Overhauls. I've found Starsector recently, I'm a couple playthrough in. Amount of industry is tied to the population so use "addcondition population 8". It's nearly impossible to make more than the tiniest of changes without corrupting something. Nexerelin can be heavy on performance and it leans pretty heavy into 4x conversion. These are meant for broader use within the. The higher your accessibility, the more income your colonies will generate. An Editor/english teacher. type list conditions 4. This is based on the idea that an incomplete and easily bypassable security measure is worst than no security measure at all. After much research and testing, I've nailed down a code that is ran with the Console Commands mod "runcode" command. Cryosanctum does not provide any benefits to the colony. Set in the year 3126, the player commands a fleet of spaceships and engages in combat, trade, and exploration in a procedurally generated world. Dev mode can be activated by editing settings. If your military fleets stop being pickets, and become detachment they start to patrol the jump points of the system in hyperspace. 5gb to 1gb. This utility mod adds the ability to create customized star systems upon creating a new game. - Max volatile production: slap a plasma dynamo on the giant gaseous planet with the best volatile output and lowest hazard rating you can find. 96a] Experimental Hull Modifications 0. The station is usually of the Low Tech. scarface2cz. 3) Go to independent planets that don't have a patrol and buy as much as you can carry from the black market. You can edit settings. Stay Connected with Werit: > Mods > [0. Its even possible for some mods (no idea how) to make it so even if. 5 to Tri Tachyon, and +1 to the rest. YES there is a way to take out the irradiated « debuff » with and irridicator core , one of the MANY special objects added in that mod. A single gamma core is worth +3 rep to the Luddic Church, +2 to the Hegemony, +0. Starsector! Join thousands of players in a massive online community. Put multi word names in quotes and you can get the spec id from planet_gen_data. This label. Good Day, so I know in Starsector you can use some bit of editing to change System Names, and claiming a colony has the added benefit of changing the name. For instance, its "lava" for the type id rather than "volcanic". Games. While the planets info menu is on your screen, open the console and type the following event. ago. This mod overrides procgen system, allowing you to change size of the sector, number of generated constellations, and more importantly - adjust number of themed constellations. Their taste are known to turn even the most heart-broken and depressed spice merchant, into the most. 1 Activating dev mode 2 Uses 2. Add a Comment. Is it possible to edit a planet and systems you have in files? I have a planet that, when I found it, had decivilized population modifier. Use console command: effect add_deposit=d "deposit name" like this: :Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. MagicLib is a mod that provides an open-source library that is full of plugins and scripts written by the Starsector community. Veterans of Indutrial Evolution, what is this and what does it do? If you activate it through the main planet options, it teleports the planet to a different star. That's all. Someone please tell me there’s a file we can edit to stop the. Commissioned Crews mod supported. General Commands. 95, by changing planet status requirements. Future plans: – Add terraforming support for Unknown Skies planet types. It can lure users into a false sense of safety, when the fact is that running untrusted code from the Internet is fundamentally unsafe (unless it's in an industrial grade, battle-tested sandbox, like a modern browser). Run directly back to the planet, they'll restore the ships to 70% CR for free. Mods inter-compatibility and integration. Colonies within ten light-years of a cryosleeper can construct the Cryorevival Facility industry once the Guardian has been defeated and the sleeper explored. Look for settings. The tutorial source code can be found at:Search. 1. 41. Wait around for a few minutes and wait for "Survey a Terran/Tundra/Jungle world" mission, accept and complete it accordingly. It works as you'd expect. then i search for jungle planets in the save file, edit the radius and save. You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. They can influence the output and upkeep cost of industries in various ways. These custom star systems are configured via a JSON file in this mod's config folder, offering a simpler, code-free way of creating your ideal star system. I would just use alpha cores as much as possible. Guide att Reddit By this metric, the Core sector is between 177 million and 1. json) and changing the value of maxColonySize. ago. Pilotable Starfighter sub-mod (require Arma Armature mod) Star Wars Portraits. You can build many of them in the same system, but there's diminishing returns to their effect. Navigate to your starsector save folder. json to change the level cap, but that will leave the experience/level scaling in place. Assign an Alpha Core to your Military base. Disruptions in trade, like the loss of a merchant fleet carrying vital food or volatile chemicals, can cripple a planet’s output. ago. Makes no damn sense why would you even have colonies that small. e. The cryosleepers ("Calypso" and. Epsilon Bentzon Disk. Need feedback and tips. To install the mod, simply download the . 9a version and I've been trying to remove a neutron star from the system I want to start colonizing, but the commands I use keep coming back with errors or just don't work. make it habitable, add water so it becomes fertile. Editing game files might work. You can sell them on the open market at a colony without penalty. 205. json defines how planets & stars are displayed in the campaign layer map each element is defined under what label of entity it is, such as planet, sun, nebula. 5. 16 Badges. Each time I've changed a sector's capital that radius seems to decrease. Tracking is done through the base hullMod though, so unless it is installed / required, will. By the way, you can also use it to share colony builds. 1a-RC6 save files. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. Step 1. The fuel requirement depends on the level of ground defenses at the. Aside from that it doesnt really impact the game iirc. Thanks for the answers in advance. Is it possible to just go in and remove this modifier in the files? Change planet and colony descriptions with an in-game interface. Instal console command mod while looking at your moon colony press control+backspace type removedcondition highgravity. Yes it's fine as long as you cleared them out and there are no respawn nexuses. The bar quest the mod adds always gives at least 1, sometimes you get 2 or a colony item, and you can salvage afterwards for a chance of another. the entire current IRL human race could fit in Rhode Island, which Earth is 7. Following fields define the number of stuff you will. Populated by a few fiercely independent settlers, criminals, and oddballs. Apparently DIY is officially. If you open comms and approach any of the folks there, you get some extra options surrounding those blueprints. If IntelliJ is already open to a project, navigate to File - Close Project to return to the splash screen. - Extras: - cryosleeper, coronal hypershunt, two. 1) - 0. Good means 100% Hazard or less, and resources planets for each resource. You will need 5 story points, a lot of fuel and an Alpha core to do so (the core is not consumed in the process). For uncolonized planets I can see a <radius> variable in the campaign save file, but I can’t replicate this on colonized planets. Starsector > Mods > [0. You can spawn fleets with SpawnFleet. Thread necromancy just to say thank you, lol, it works. Also is a large planet colony size or physical size? Can they spawn on colony size 6 mining. a small guide to Editing items in savegames. ChronosCast. The bulk of a typical quest is contained in two parts; the BarEvent and the BaseIntelPlugin. To create the star system you will need to use the star system mod frame mentioned above, it will have a lot of explanations in itself and the video will also explain a lot and in easy to understand form. This tutorial explains how to create a market in a new star system on a new planet. This mod makes the Sector size bigger and let's you change the number of star systems generated, with a new hyperstorm map. My general technique is to identify which world I want to be the new capital. Either through file editing or perhaps console commands, if that's feasible. EDIT: Double-Phase - Being of 2 phases, in the context of exploration, doing unarmed reconnaissance and recovery before rounding up defended targets with a second, mid-to-heavily armed fleet. You can build another fleet thingy to double up defense, you can. Veterans of Indutrial Evolution, what is this and what does it do? If you activate it through the main planet options, it teleports the planet to a different star. a small guide to Editing items in savegames. Spoiler. The other simple and modular way is to download the Console Commands mod, go to the planet you wish to install the item on and use the “AddCondition” command to edit the planet. Cryoarithmetic engine would be the only one not worth colonizing a specific planet for. Name. Orbital stations (both. 2023 edit: or shipgirls. Instead, use the Console Commands mod to edit your save (this mod can be safely added to/removed from an active save). 3. you can use addxp command. Good means 100% Hazard or less, and resources planets for each resource. 5. Quick compatibility update for Starsector 0. All planet types have the proper conditions generated; Special planets in non proc-gen system now get the proper special conditions; Version 0. . Nexerelin 4X mega mod just added real time ground combat / Invasions. Dunno if it's possible. If you are looking for how to find or install existing mods then please check the excellent Mod Index on the forum Broadly speaking things are added and not removed nor modified so older information is very often still relevant. Kentington (the mod author) hasn't logged in since the end of 2021 last I checked, so yeah I'd call it abandoned. sorry, I was editing it on my phone, but its aspects from the mods that kinda get OP when combined. json; That string determines how many colonies you can personally command by default, before any effects from Colony Management. I will give you the list of imo best weapons in Starsector. Still not easy. The tutorial source code can be found at:On planet class And on hazard rating. 13. Give AI cores to station commanders. removecondition volatiles_trace. Starsector. Starsector is highly customizable even without mods so you can tweak it to your liking. if you're just after player portraits then edit player. This is a mini-mod that changes the mechanics of the planetary shield generator; I found that, with its vanilla implementation, I never actually wanted to use it - so I modified it to offer an additional option to help deal with Pather terrorists. This bizarre piece of Domain tech massively accelerates radioactive decay, cleaning up an irradiated planet in mere days - or it can be used to remove rare ore deposits from a farming world, allowing the use of soil nanites. At around 4 minutes I use the example of high capacitance storage which in my playthrough has 8 demand and a base cost of 650 resulting in the 5400 credit market value. so for industries, world 1 (the good farm) will have mining > light industry > farming + 1 of your choice. « Last Edit: January 12, 2022, 02:50:00 AM by. Features. Pirate Bases are built by the pirates in uninhabited star systems. Nexerelin reinstates this "feature" I believe. Ordnance points another. If you are. Navigate to your starsector save folder. Instructions. 2. Forward time to see changes. Open the save in notepad++, search for the planet name. 95. 9. 39. The Domain-era Cryosleeper is a large derelict vessel found in some star systems; the vessel cannot be moved. . 3) Go to independent planets that don't have a patrol and buy as much as you can carry from the black market. 0, eddit it to whatever you want, but dont go over 99 999, ive experienced nothing happening if you go to 100k or higher. Other mods can add their own console commands or override base commands; instructions for adding custom commands can. . From Terraforming and Station Construction, Supercomputers consume AI cores to increase income in system (and I think production if you use alphas). Targa_X. Make sure you un-suspend repairs on your ships, then the fourth button should allow you to repair. You’ll need to know the name of the ship you are trying to edit, then find the column you want to change If you want to change turret placements, turret size/type, inbuilt hull mods, or that stuff, it’s a bit more complex and I suggest you look at the wiki and the forums as previously stated. This mod is safe to add to an existing save!Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. (Chicomoztoc planet art made by kociaciasty) upvotes. Now here I am many years later. It introduces: BaseModPlugin, Global, PlanetAPI, SectorAPI. Once in the game, you can. There's whole quest chain leading to this location with more lore stuff if you develop colony to the point of Pather cells forming and try to barter with them. ago. • 3 yr. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!Editing is off course advised but vanilla testing once is mandatory too. Fans of Star Wars and strategy game fans will agree Star Wars 2020 is sure to offer something superb. Drag and drop the folder from the “saves” folder in the starsector folder. 1 Answer. Can't be activated near non-allied fleets. Market conditions are properties of a market representing local environmental or social conditions. Join a faction to gain useful support and represent them in war and peace, or start your own. Tried making a kitbash of a frigate freighter, think it looks bad. Added "survey planet" mission Turned off trade disruption condition for now (incentivizing the wrong things, current iteration not working design-wise). For comparison that's the population of Brazil at the lower estimate and the population of the China and the USA combined in the higher. An in-progress blog post is available at dev blog post. Put it in the mods folder and make sure it's tagged in Starsector's launcher. cores as you can into your colonies. 95a. Upgraded player. While the commands themselves aren't case sensitive, arguments are. The product of multiple mentions. Definitely a Good Game and I'd think worth a look for anyone that enjoys the combat in Starsector. Just some pointers would be greatly appreciated. Thanks, you helped me figure out the setmarketowner command. Also they can be randomly found via salvaging derelict ships. There even is a way to build an entirely new planet in a system but I have yet to try it. well the only potrait pack that looked similiar to the starsector is by looking at Deviantart or commison an artist. 96a] Planet Search with ease and take your gaming experience to the next level. Choose your faction (or establish your own) and dominate the Sector! 9. ago. Star Sector | Review - Nuke Them From Orbit. The laboratory also increase the production of 3 random commodities on your planet)Open the planets tab. Maintaining such unconstrained modding landscape for the players requires a little extra work on the part of the modders. You can build another fleet thingy to double up defense, you can. Last one with Nexerelin and a couple faction mod and such. 0 (Except for the MagicLib bounties, requires a new game for the changes to work)1. Credit: Ship sprite artworks: Fractalsponge (Ansel Hsiao), Star Wars Interregnum team, EAW Thrawn's Revenge team, EAW remake team and EAW Rise of the. Open your save with Notepad++. Long Summary This mod contains around 550 AI-generated illustrations for colonies that have been sorted and edited. 205. Saw one patrol at the edge of my screen use it but they didn't find me. Colonies within ten light-years of a cryosleeper can construct the Cryorevival Facility industry once the Guardian has been defeated and the sleeper explored. Consult tooltips for detailed information about production processes. For those that prefers a more civilized way of late-game colony management. - Vesta - large terran planet orbiting Calvera, suitable for farming. I'm looking for some kind of ultimate, "community approved", most popular mod, for a very long, "final" playthrough. videogame_asset My games. I've grown fond of this combat ring/star type of abomination. The suppression fleets will more or less stomp out the rebellion if they can safely arrive. 3; Reactions: Reply. This happened multiple times. Now remember the character's first and last name from step 1. Simply change that number to how many colonies you wish to command. Sadly we are not getting many mods, even less mod updates. Just google starsector add planet, there's a couple threads. May be easier to just raise the lvl cap. Saturation bombardment is a wonderful solution to expeditionary force harassment. log, which gets overwritten with every game run Bugfixing. Right now redacted do not attack planet. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. If you try to remove it as admin later on, or try to set another admin in its place you will get a notification. So, the smallest planet possible could fit more than the biggest planet in the game's trillions of. Works best on cold planets. Voting closed. You can also edit the skill points per level and story points per level. You can build many of them in the same system, but there's diminishing returns to their effect. In each mission, two fleets face each other in a scenario you’ll run into naturally in the full game. ago. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. It's a utility mod and can be added or removed at. I need more information. Still, I kind of like the planet I settled on - Qaras. 8. 1. MN-1408719140739947948. But if you want to increase the number of industries per colony you need to edit the settings file. – Terraforming in starless systems using the fusion lamp. Simple as. If it was a Nexerelin tooltip, then it's probably pointing to the Prism Freeport. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. Interesting, I guess I’ll have to get on that. Starsector Basic Planet Modding Tutorial. So you got desertic if you came from a. close. There are benefits to colonizing already claimed systems; 1)A growth bonus to your colony for another larger colony in the same system, 2)High accessibility for being in the core worlds, 3)Weak patrols that create debris fields, 4)Close port (with constant shortages) to sell unwanted goods at high prices. There should be five buttons when you visit a planet or station, they’ll be underneath the flavor text. In Star Valor, bases just randomly produce stuff, which you can then transport to other places for money. The economy for the whole starsector is based on industry production, and trade shortages. json; That string determines how many colonies you can personally command by default, before any effects from Colony Management. This is possible if you use the nexelerin mod. Compatible with Nexerelin. AND YES when you pass the treshold where a planet become habitable you instantly obtain the poor farmland trait to the planet and each tier you pass. 2.